~~Value holding Variables~~ $answer $YellowArtifactName ~~BooleanVariables~~ $Cyan $Magenta $Yellow $ElectroliteBlack $firstEntryStoreRoom $artifactHeld $ArtifactBoxAquired $HiddenTestAreas $BoxEmptied $VCMchecked keeps track of if the player has checked the veriable charging machine and if they have found it empty of juice. This opens up the talk to the tech about refilling it. $VCMDrinkMixInformed keeps track of if gaffor has been told about the improvised drink mix. $VCMRefilled keeps track of if the VCM has be refilled. $DrinkMachineFixKnown for tracking if the player knows about how to fix the drink machine $FoundDrinkMachineBroken checks if the player has attempted to use the drink machine $DrinkMixAquired $CableAquired $cableNeeded $JustFixed ~~Unsorted variable names~~ <> <> <> <> <> Song loops <> <> <> <> <